About Me

About Me

Technical Creative Developer

I'm a Communication & Multimedia Design student at Avans University in Tilburg, specializing in:

  • Game system design
  • Interactive experiences
  • Technical art pipelines

Core Skills:

  • Development: Unity, C#, Python
  • 3D: Blender, Substance, Animation
  • Vision: OpenCV, AI applications
  • Design: UX, Prototyping, XR
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Future City
Cityscape
UI
UI
Gameplay
Gameplay
Development
Dev
Character
Character
Tech
Tech

AR You Ready?

Future Mundane Game

A speculative game exploring social isolation in 2050 Netherlands, created for Planbureau voor de Leefomgeving. Players navigate a hyper-connected world where constant AR notifications strain human relationships.

Key Aspects:
• Future mundane storytelling
• Social impact of pervasive AR
• Choice-driven narrative
• Urban future visualization

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Ocean Cleaner

Eco Game

An underwater cleaning simulator inspired by power-wash mechanics, designed to teach about ocean conservation through hands-on gameplay.

Gameplay Highlights:
• Remove pollution & invasive species
• Restore coral reef ecosystems
• Child-friendly educational content
• Relaxing cleaning mechanics

Reef
Reef
Cleaning
Cleaning
Restoration
Restore
Tools
Tools
Species
Species
UI
UI
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System Overview
Overview
Detection
Detection
App
App
Model
Model
Car
Robot Car
Tech
Tech

Smart Parking Vision

Integrated Parking System

A computer vision solution for TU Delft Science Center that detects available parking spots and guides drivers to optimal locations via mobile app.

System Features:
• Real-time space detection (OpenCV/Python)
• Optimal routing algorithm
• Interactive model with robot car
• User-friendly mobile interface

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Skills & Expertise

Technical capabilities and creative disciplines

Game Development

Unity3D | C# | Level Design | Game Mechanics

3D Modeling

Blender | Texturing

Computer Vision

OpenCV | Python | Parking Space Detection System

Let's Create Together

Available for collaborations and innovative projects